Selfmarket
With the advancement of technology, more and more supermarkets are using self-service systems as they are theoretically faster and lower cost. This case study focuses on analyzing the impacts and problems arising from the implementation of these systems and proposing a solution to make the experience more pleasant and accessible.
The supermarket checkout automation model or self-checkout originated in the United States and has been gaining more strength in recent years, being widely used worldwide today.
With the arrival of the pandemic, this model was one of the alternatives that has been used with greater force in the global market, bringing a very large impact on people's lives.
The challenge for the entrepreneur who did not use this model was not easy, in addition to having to restructure the team, perhaps the physical space, migration to online, among others.
In structuring the Matrix, consideration was given to what methods/research would be used later so that assumptions and doubts could be validated.
The research involved analyzing market trends, case studies, expert reports and secondary data from various sources, with the aim of understanding best practices, emerging technologies and challenges faced by companies that have already implemented this solution.
The main objective was to identify critical success factors, evaluate the impact of this technology on service and explore improvement opportunities for the project in question. Based on the findings of this research, it will be possible to base strategic decisions that enable the creation of an efficient solution aligned with user needs and organizational objectives.
Through the research, it was possible to observe some pain points faced during the use of a self-service kiosk / self-checkout, the steps the user takes and points of attention when it comes to accessibility and technical limitations.
- The research was conducted with users aged 20-50 years. It was not possible to observe people with motor and/or visual disabilities during the research period.
- Research location: Recibom — Av. Rui Barbosa (Graças)
With the execution of the research, it was possible to obtain responses from 75 people who have had some experience using self-service kiosks in supermarkets. Resulting in the following metrics:
Supermarket checkout automation systems have been growing significantly and bring some impact points for companies, requiring restructuring of operational positions, for example.
Among the impacts, most are positive, bringing as main points: reduction in operational costs, agility in purchasing processes and increase in sales volume.
Even with so many positive points for the employer and user, something that remains as a warning point are some technical problems in self-service kiosks and the lack of accessibility due to being touch screen devices.
With data from the research, personas and journey map were created with the intention of identifying opportunities to be explored in the next stages of the process:
Using unstructured brainstorming, possible points to be considered in idealizing the solution for the previously identified problems were raised:
Through the effort / impact matrix, it was possible to refine the ideas originated from brainstorming, with this it was possible to determine a possible solution with greater viability.
Through research, it was identified that self-service kiosks have some technical and accessibility problems, therefore, aiming to facilitate users' lives and focusing on accessibility, it was seen that the most efficient way of operating with self-service / self-checkout system will be through the creation of an artifact aiming at the following functionalities:
Taking into consideration the resources and functionalities necessary for it, the artifact that would become most viable will be the creation of a mobile application.
The practice was used to organize the solution structure in a faster and more efficient way:
After the mapping and organization created in the Mind map, at this stage the user navigation flowchart was created:
After building the flow, the prototyping stage was initiated. At this first moment, low fidelity screens were idealized as they are faster to validate an initial idea:
https://xd.adobe.com/view/833acd7e-9b30-48b8-8991-20cdda800f83-d669/?fullscreen
Some usability tests were executed on the low fidelity prototype, from which some flow and writing errors were observed. Subsequently corrected in the high fidelity prototype.
To contextualize the entire visual identity of the application, a board was created to be followed as an aesthetic / visual model for creating the styleguide.
To contextualize the entire visual identity of the application, a board was created to be followed as an aesthetic / visual model for creating the styleguide.
Taking into consideration the styleguide and insights from usability tests, it was possible to structure the high fidelity prototype:
https://xd.adobe.com/view/291448f8-b2fd-4db0-9116-040acfd7135e-7c47/?fullscreen=
In carrying out this case study, it was possible to verify improvement points in the supermarket user experience and identify the social impacts of implementing self-service systems.
Using the Shadowing practice, it was possible to closely observe the real experience of users and see the frustration of some people when using self-service kiosks.
The research stage was essential to identify the real pains of users and assist in the decision-making process for the later stages.
https://xd.adobe.com/view/8b06eef5-4314-4d43-b387-48df458690cb-de55/?fullscreen